- 7-week season
- 6 Regular-season game nights
- Ideally each thrower will match up at least once (or more) against every other thrower in a season.
- It is possible that some throwers may not face-off because of absences, forfeits, etc.)
- 7th Week is the Playoff Tournament
- Double-elimination bracket
- Tournament seating based on regular-season rank
- A throwers rank is based on total points accumulated during season
- Points are earned each time a thrower:
- Sticks the axe in the target during regular season game play (1, 3 or 5 points)
- Wins a matches (10 points)
MATCH PLAY OVERVIEW
- One-on-one contest between two throwers
- Each match consists of three games
- Best of three games wins the match
- 10 points is awarded to match winner
- All three games are played in every match, even if one thrower wins first two games.
- This allows players to accumulate total points for ranking purposes
ROUNDS PLAY OVERVIEW
- 2 throwers per game
- 5 throws each
- Thrower with the most points after 5 throws wins
- In the case of a tie, thrower continue in a sudden-death format
- 5 points for bullseyes
- 3 points for middle/unpainted ring
- 1 point for outer ring
- 7 points for bonus circle
- Can only be scored on fifth throw of game, and/or a sudden-death throw
- Thrower must call bonus points
- Uncalled bonus shots do not count
- Only first 5 throws count toward a throwers total points-per-game
- Sudden death throws (throws six or higher) are used to only to decide the winner of a game
- Sudden death throws (throws six or higher) do not count toward a throwers total points for the season
- Points only stick if the axe does, too
- To score, an axe must stick in the target
- If an axe falls before a player retrieves it, the points do not count ##10 seconds##
- A thrower cannot purposely delay a game in hopes an axe will fall
- ##left lanes go first for first 4 throws##
- ##highest score goes first for 5th throw##
- ##tie breakers throw at same time on three count.##
- Highest score of what blades touch
- For normal area in which the majority of a blade is buried, determines the axes position on the target.
- If 51% of a blade is in a bullseye, it’s a bullseye (5 points).
- If 49% of a blade is in a bullseye, its worth 3 points.
- Bonus Points are hit or miss
- Bonus points are the exception to the majority rule
- Bonus points are awarded if any part of the axe blade touches a bonus circle
(assuming it is the 5th throw of a game, and a bonus point was called)
- Throwers can choose to be part of a team
- Teams must have at least three or more throwers
- Teams points are tallied at the end of each night (including the tournament)
- Team points consist ONLY of the top three throwers for that night
- A team thrower can have a substitute thrower in the case of an absence. However, points are only added to the team tally. They do not count toward point total of the individual thrower for which the substitution was made.
- The team with the most points after the final tournament wins.
- At the finish of each throw, the thrower must have at least one foot behind the yellow line.
- A thrower’s foot may not touch the rubber mat until both axes have been thrown and come to a complete stop.
- One foot fault results in a re-throw.
- Other thrower doesn’t not have to re-throw, but can choose to.
- Two foot faults in a role results in a loss of turn.
- Double elimination tournament
- Takes place on 8th-and-final week of season.
- Every league thrower competes in the playoff tournament
- Tournament seating is based on total accumulated points/ranking.
- Regular Season Champ – awarded to the individual thrower who earns the highest total points in a season.
- Tournament Champ – individual winner of playoff tournament
- Team Champ – team with the most points on the last day of the season (after the tournament)
- You must be 18 years old, or older to participate in the Tuesday Night AAT League.
- Future leagues may be open to, or even geared toward younger players.